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Entrovix AI
Strategy, design & engineering

Interfaces designed around evidence, not guesswork

Good design is what happens when you understand your users before you open Figma.

Start this project
Interface studio
Live prototype
Strategy → design → build
  • Research before pixels
  • Clickable prototypes users can try
  • Design systems that stay consistent
  • Handoff specs developers can build

What the work involves

UI/UX Design, built around the result you need.

Good design is what happens when you understand your users before you open Figma. We research how people actually use your product, then design interfaces, prototypes and design systems that make the right action the obvious one. Every decision is testable, every screen is buildable, and the developers who take it forward get a system, not a pile of mockups.

01

User research first

We interview real users and study analytics before drawing a single screen, so the design solves proven problems.

02

Clickable prototypes

You test flows in an interactive Figma prototype before any code is written, catching wrong turns while they are cheap to fix.

03

Design systems that scale

Reusable components, tokens and documented patterns keep every future screen consistent without redesigning from scratch.

04

Accessible by default

Contrast, focus states and keyboard navigation are built into the system, so your product works for everyone and passes audits.

05

Designed for every screen

Layouts are specified across mobile, tablet and desktop breakpoints, not just a single desktop artboard.

06

Built to be built

We design within the constraints of React, Tailwind CSS and your real data, so handoff to development is measured in days, not weeks.

How it works

A visible path from first call to launch.

Every ui/ux design project moves through four clear stages. You see the work taking shape instead of waiting for a final reveal.

Delivery system / 04 stages
  1. Stage 01

    Discover

    We interview users and stakeholders, review your analytics and map the jobs your interface has to do.

  2. Stage 02

    Structure

    We turn findings into user flows and low-fidelity wireframes, agreeing the skeleton before any visual polish.

  3. Stage 03

    Design and prototype

    High-fidelity screens become a clickable Figma prototype that we test with real users and refine through focused progress reviews.

  4. Stage 04

    Systemise and hand off

    Approved designs are packaged into a documented component library with specs your developers, or ours, can build from directly.

Written scope Progress demos Launch support

Deliverables

Everything lands in your hands.

Each item below is part of the working handover: organised files, account access, technical setup and documentation your team can use after launch.

7-day money-back guarantee

Cancel within 7 days of kickoff for a full refund of amounts paid.

Read the terms
Research findings, usability issues and prioritised recommendations
Task flows, information architecture and low-fidelity wireframes
High-fidelity desktop, tablet and mobile screens in Figma
Clickable prototype covering the key user journeys
Reusable component library with states and responsive variants
Design tokens for colour, typography, spacing and elevation
Accessibility notes, empty states, errors and loading behaviours
Developer handoff, asset exports and implementation review
250+

Projects Delivered

5–7 days

Average Delivery

120+

Happy Clients

99%

Client Satisfaction

FAQ

UI/UX Design questions, answered

Start your project

Tell us what your users struggle with — we will design the interface that fixes it.

Send the rough version. We will help shape the scope, flag the unknowns and return with a written plan.

  • We reply personally
  • Your details stay private
  • No obligation